Tokyo Xtreme Racer Wiki

Tokyo Xtreme Racer Advance (東京エクストリームレーサーアドバンス, Tōkyō Ekusutorīmu Rēsā Adobansu), or unofficially referred to as Shutokou Battle Advance (首都高バトルアドバンス, lit. Metropolitan Expressway Battle Advance) was released for the Game Boy Advance on 2005 (2006 for the European release) as part of Genki's Shutokou Battle series.

This title was never released in Japan, and is the first title in the series not to be developed by Genki, as it was developed by David A. Palmer Productions, although it was produced by Crave Entertainment in all releases.

Gameplay[]

The gameplay is similar to Tokyo Xtreme Racer: Zero, in that players challenge opponents by outrunning them. The main difference this time is that the format is completely reversed, in which at the start of the race, the SP meters are completely empty, and the winner is decided when the SP meter is completely full, which refills faster as you overtake your opponent. Unlike the other games, wall impacts and collisions with traffic cars will not decrease the SP meter, but can cause a significant loss of time as it will drag the car to a halt, given the extremely simplified physics.

The game also features elements of Tokyo Xtreme Racer 3, in that players can race in different regions as the player unlocks them through progression. This is also the first Shutokou Battle game to feature racing environments completely outside of Japan, as there are courses in Los Angeles and London included, aside from Tokyo. There are two courses per locale, resulting in six tracks.

Game Modes[]

Quest Mode - The main career mode, the main objective is to defeat as many rivals as possible while earning money to collect, customize and race faster cars.

Quick Race - Puts the player in quick racing scenarios against previously-defeated rivals. Money is not earned in this mode.

Time Attack - A race against the clock where the player must set the fastest lap time for a particular course.

Free Run - Allows players to casually drive on a particular course.

Rivals[]

The game has 128 rivals for players (96 belonging to unique teams and 32 Wanderers). Unlike previous games in the series, Wanderers have no requirement in order to race them and can be challenged at any time. The game is fully complete when all rivals, including Wanderers are defeated. None of the teams and rivals in this game follow the original continuity of previous games.

Cars[]

Cars in Tokyo Xtreme Racer Advance are similar to that of Zero, in that they are fictional models with "Type-(chassis code)" names. Due to the limitations of the Game Boy Advance, the car models look extremely generic, far from the source material of the cars they were once based on, although they can be customized, with aspects such as power, drivetrain, body, aerodynamics and paint. Furthermore, the ability to change the car's name and license plate are not present.

The Class A, B and C designations from Zero also return, with the following distinctions:

Class A: These higher performance cars sacrifice handling for straight-line speed. They offer the speed demons the maximum potential for creating a fast car.

Class B: Mid-range cars that have better stability but lower top speeds. They have the potential for better performance through upgrades.

Class C: These low-end cars offer the best price to performance ratio with good handling, but low top speeds. Ideal first cars, they can be upgraded, but only so far.

Class A:[]

Class B[]

Class C:[]

Trivia[]

  • This game, as it does not feature any rivals or teams that follow the continuity of the previous games, may not be considered canon to the series' storyline.